codec
Transport
Codec
This is often known as “framing”: instead of viewing your connections as consisting of just bytes in/bytes out, you view them as “frames” of application data that are received and sent. A framed stream of bytes is often referred to as a “transport”.
Encode/Decode Trait
有点像序列化和反序列化
Encoder
#![allow(unused)] fn main() { pub trait Encoder { /// The type of items consumed by the `Encoder` type Item; /// The type of encoding errors. /// /// `FramedWrite` requires `Encoder`s errors to implement `From<io::Error>` /// in the interest letting it return `Error`s directly. type Error: From<io::Error>; /// Encodes a frame into the buffer provided. /// /// This method will encode `item` into the byte buffer provided by `dst`. /// The `dst` provided is an internal buffer of the `Framed` instance and /// will be written out when possible. fn encode(&mut self, item: Self::Item, dst: &mut BytesMut) -> Result<(), Self::Error>; } }
Decoder
#![allow(unused)] fn main() { pub trait Decoder { type Item; type Error: From<io::Error>; fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error>; fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error>; fn framed<T: AsyncRead + AsyncWrite + Sized>(self, io: T) -> Framed<T, Self> } }
framed
frame write